![]() ![]() Of course, the first step is to build your scene. Through USD, creatives can move around these scenes, including geometry, materials, cameras and lighting, in a flexible way. This makes it incredibly compatible because it can be integrated into any other workflow that supports the format. ![]() Stager can import and export using the USD file format. Its connection to Adobe’s material authoring solutions helps to make it even more powerful and boosts its offering to 3D creators. Being able to connect your materials and rendering into one workflow makes it highly appealing indeed.Īs a result, Stager will be most suited to those already invested in the Adobe suite of tools, and who want a way to push the boundaries of their work. Stager, alongside Substance, and followed by Photoshop and Illustrator, provides an incredibly powerful set of tools that work seamlessly together. The main benefit Stager has is how it fits into the broader Adobe ecosystem. One example is KeyShot a well-established renderer that has the capability of creating jaw-dropping visuals. Stager will be most suited to those already invested in the Adobe ecosystemĭespite Stager’s new approach, it’s certainly not without competition. ![]() ![]() It will also be appealing to artists creating portfolio renders, marketing adverts, and product design interactions. It will no doubt appeal to designers who have no interest in learning a complicated package but still want to show designs off in all their glory. Stager is intuitive and incredibly easy to pick up. This, for the most part, has been achieved. Stager adopts the approach of trying to make the bar to entry as low as possible, while still providing a high level of functionality and quality. They’ve certainly got history of that, as seen with Painter. It seems their intention isn’t to compete with these behemoths, but to be completely different. The 3D market is saturated with countless modelling and rendering apps, many of which are streets ahead in terms of functionality and quality. If I’m honest, I was surprised to see Adobe go down this route. Louise Melin used many parts of the Substance 3D Collection, including Stager, in her project (Image credit: Future) ![]()
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